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SENIOR ENVIRONMENT ARTIST

We are Vertigo Studios, the largest VR developer in the world and part of the Embracer Group, the largest group of developers in the world.


As our Amsterdam studio kicks off development of its most ambitious project to date, a true multi-platform high-end VR action shooter based on a global franchise, we are looking to recruit an experienced Environment Artist who can aid us create beautiful immersive VR worlds.


As a Senior Environment Artist, you build, populate and light levels from inception to completion in conjunction with the level designers. Additionally, you can create high-quality 3D assets for those levels. You also mentor, guide and motivate other artists.

 

Is this you? Then we want to hear it!


KEY RESPONSIBILITIES:


  • Works alongside the art director to ensure consistency in quality and style in the environment art
  • Closely co-operates with level designers in crafting a detailed world that supports immersion and the player experience
  • Collaborates with leads to identify and commission art assets for external production
  • Creates and integrates environment art assets into the game engine, from functional block out to final polish (fully dressed with props, dynamic assets and lighting)
  • Identifies potential performance bottlenecks, addressing them ahead of time and when they crop up
  • Mentors more junior artists in industry best practices and personal creative growth
  • Co-ordinates with lead and production to maintain a clear and consistent view on planning 

DESIRED SKILLS AND EXPERIENCE:

  • 3+ Years of console or PC game development experience in an agile team
  • Experience in building worlds in engine (Unreal Engine preferred). Including lighting, time of day, fog/skyboxes, palette control, and post process effects
  • Understanding of modularity and environment systems used in fast, iterative, and efficient production 
  • Experience and understanding of content creation and optimization
  • Understanding of modern materials and shaders in a high level of proficiency with Maya/3DSMax/Blender, Zbrush, and Substance Designer/Painter 
  • Strong traditional art fundamentals, e.g. the function of form, color, proportions, and shape

BONUS SKILLS AND EXPERIENCE:


  • Experience with mobile and/or VR development
  • Ability to create materials (Unreal, HLSL) and scripting (Unreal Blueprint, MEL, Python)
  • Experience with 3rd party tools which can increase the quality and efficiency in how we build environments 
  • Can create environmental VFX (e.g. shaders, particle systems) 

ABOUT YOU:

  • You have a big passion for Art and visual storytelling
  • You love directing players subconsciously using visual tricks
  • You are a passionate player of games with an ability to analyze competitive products for their strengths and weaknesses

WHAT WE OFFER:


  • A company culture that values a healthy work-life balance
  • Flexible working hours
  • 26 Standard vacation days with an option to buy 5 more
  • A healthy lunch in our canteen (when working from the office)
  • 30% Income tax reduction for eligible expats
  • Relocation cost compensation depending on your situation
  • Free pension plan
  • Free train commuting when living outside of Amsterdam
  • Group activities and an annual VR game jam (also whilst working from home)
  • Friday afternoon drinks (online)
  • The latest VR hardware and titles which you can borrow and take home
  • Whilst working from home we provide all the relevant hardware, budget for desk and chair and a contribution toward your energy costs

APPLY NOW

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