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We are Vertigo Studios, the largest VR developer in the world and part of the Embracer Group, the largest group of developers in the world

As our Amsterdam studio kicks off development of its most ambitious project to date, a true multi-platform high-end VR action shooter based on a global franchise, we are looking to recruit an Animation Programmer who can aid us in our mission.

As an Animation Programmer at Vertigo you will need to be both technical and creative. You will be responsible for developing and maintaining animation pipelines, tools, systems, and features. You will collaborate with other programmers and artists working with advanced animation technologies to push the visual bar in effective, emotional storytelling.

Are you looking to collaborate in a multidisciplinary team to extend animation tools & implement animation features for our groundbreaking VR games and experiences?

Are you looking to control how game elements move and interact with each other and do you want to be responsible for building systems and tools that will help your colleagues create fun and engaging worlds that are reactive and alive, while meeting the highest quality standards?

Do you have a solid experience with Unreal Engine that helps you implement new ideas in Unreal quickly or hookup new tools and extensions seamlessly to Unreal? Are you comfortable cooperating closely with our creative team to deliver the very best?

Is C++ your main programming language, because the full control of it really gets you excited and are you equally passionate about the AAA potential of the Unreal Engine?

Then we are surely looking for you!


  • To work closely with our animation team to deliver features and improve workflows, functionality and interfaces
  • To take ownership of the animation work, working closely together with the tech leads to make it fit the complete codebase and working closely together with the artists to identify the technical constraints based on their creative guidance
  • To help develop, expand, maintain and support the animation pipeline, animations tools and animation related gameplay elements
  • To use your knowledge of C++, object orientation, design patterns, algorithms and data structures to create solid technical designs and efficient implementations for the required animation work
  • To apply a critical eye, willingness to experiment, and enthusiasm to collaborate with artists and other creatives to achieve the best possible end result
  • To constantly take performance into account so our games and experiences can keep running at a smooth 72+ FPS, even when rendering to both eyes and using the latest and greatest mobile hardware to do so
  • To analyze problems and debug them in order to quickly locate and fix challenging bugs


  • You have experience with animation techniques such as rigging, state machines, interpolation, physics ragdolls, inverse kinematics (IK), facial animation
  • You have written a number of games in C++ and have a proper understanding of all the basic concepts of the language like the Object vs data-oriented approach, inheritance vs composition, pointers vs references, encapsulation, data structures and their performance characteristics
  • You have created at least 1 project using the Unreal Engine providing you with a good basic understanding on creating blueprints, optimizing code through usage of C++ and the Unreal pipeline
  • You have strong 3D math skills
  • It is a clear bonus if you have already worked in VR


  • You have an interest in character animation technology, a passion for character-based games, and a good eye for character and animation aesthetics
  • You are technical and creative at the same time
  • You are social and collaborative
  • You are excited by the potential of VR
  • You are eligible to work in the EU


  • A company culture that values a healthy work-life balance
  • Flexible working hours
  • 26 Standard vacation days with an option to buy 5 more
  • A healthy lunch in our canteen (when working from the office)
  • 30% Income tax reduction for eligible expats
  • Relocation cost compensation depending on your situation
  • Free pension plan
  • Free train commuting when living outside of Amsterdam
  • Group activities and an annual VR game jam (also whilst working from home)
  • Friday afternoon drinks (online)
  • The latest VR hardware and titles which you can borrow and take home
  • Whilst working from home we provide all the relevant hardware, budget for desk and chair and a contribution toward your energy costs


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