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During OC4, our we announced Coaster Combat, our latest VR game. Today, we’re excited to share that this action-packed competitive joyride is now available on Gear VR!
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To celebrate, we sat down with our very own Creative Director Martin de Ronde to get some background on the game:

This is your 5th VR project to date. How did your previous experience in the field inform your work on Coaster Combat?

Martin de Ronde: Coaster Combat is actually a result of us being a 100% VR-dedicated studio. The VR industry is still so fresh and open, so there’s a lot to explore. Every year in mid-December, we organize a VR game jam for the entire studio, with everybody allowed to pitch ideas and explore fun, weird, and original concepts. 

The entire studio votes for their favorites, and then the five or six best are turned into demos in a single week. Coaster Combat started as one of those demos and turned out to be so much fun that we decided to make it a full game. 

Thanks to our extensive work in VR over the past few years, we were able to create a thrill ride without the negative side effects that are usually associated with rollercoaster games.

How else does Coaster Combat differentiate itself from the other rollercoaster-based VR games on the market?

MdR: It’s an action rollercoaster game, where you have to score points by hitting objects with a designated weapon for each course. This means that, unlike other rollercoaster experiences, once you’re done with a ride, you’re not actually done. The game is set up with a very addictive score challenge mode, so you’ll feel the urge to go back over and over to try and improve your high score.

To top it off, the game’s tracks are procedurally generated, meaning no two rides are ever the same. You can’t memorize any of it, so each ride is fresh and forces you to rely on your reflexes to achieve high scores and score streaks.
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How many themes are available at launch?

MdR: At launch, there will be three themes available – one is free, and the others are unlocked when you purchase the full game. After the launch, we’ll definitely be looking to update the game and are currently exploring a number of different options, ranging from possible new worlds to cool and exciting social features.

What can you tell us about the game’s existing social elements?

MdR: Coaster Combat has a pretty unique online leaderboard. Rather than go for basic leaderboards, we wanted to try and see how we could get people to challenge each other. Once you set a score you’re proud of, you can challenge one of your friends to try and beat that score in a set number of attempts. In addition, the full game also lets you set score streaks and earn bragging rights on a global online leaderboard.
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This is your third title for Gear VR. Any plans to return to Rift development?

MdR: This is indeed our third Gear title and our 5th title in total. That said, we have 6 more games and experiences in development – so rest assured the Rift community will see Force Field content in the near future. Nothing specific to share just yet, but definitely watch this space!
Anything else you’d like to share?

MdR: We can’t wait for the community to start playing and let us know their thoughts. We’ll be keeping a close eye on the usual community channels, and we look forward to hearing feedback and input so that we can continue to improve the game over the next few months with new updates to make Coaster Combat even better.